

Enfield rifles have faster ROF than other bolt action rifles Improved pathing for all units (No more cannons walking though walls only to kill themselves by falling debris) (Track & wheeled vehicles will prefer to use roads rather than drive through buildings) Added new AA shells to the Flak 88's and Vickers 93mm now can aim high enough angle to shoot at planes fixed torpedos to not detonate on swimming humans fixed destroyer to sink upon to sections of the ship being destroyed fixed U-boat to move and shoot 5 torpedo rounds reworked main guns on destoryers (ammo counts, ranges, accuracies) updated movement speeds and turning speeds to be more realistic added a minimum range to mortars of 40m updated vickers mgun to fire over sandbags removed AI ejecting from damaged vehicles, only hull damaged or destroyed causes crew to emit lowered MG 34/42 tripod model to kneeling height increased HMG accuracy at longer ranges changed MG ammo weight to hold 50 rounds per group increased scaling of weapon muzzle velocities updated difficulty settings more streamlined and player friendly updated grenades (Most grenades have 20m range) (Fragmentation grenades have extra blast radius) (M24 Stick grenade can be thrown 24m) increased direct control accuracy of infantry by 50% fixed rpg's so they won't target cannon vehicles (at guns, mg nests, etc) reduced energy drain for sprinting infantry (longer sprint distances) added aim by motion to infantry (aim radius grows when in motion, then shrinks to original size when still, just like tank guns) reduced accuracy of MG's while standing or kneeling reduced thompson, grease gun, and ppsh range to 60m Generally Updated and Improved Infantry Combat For the best experience I encourage playing with Fog of War set to "Realistic".Īdds Italain Units and weapon files into Realism This allows players to more easily play with fog of war on in DCG. The vision distances have been increased and heavily modified.
